Jump to content
  • Advertisement
Sign in to follow this  
Lyve

Querying how many FSAA samples are allowed?

This topic is 5062 days old which is more than the 365 day threshold we allow for new replies. Please post a new topic.

If you intended to correct an error in the post then please contact us.

Recommended Posts

Hello members, is there a way to ask OpenGL how many maximum samples are allowed for fullscreen FSAA using GL_ARB_multitexture? (I mean 2x, 4x, 8x, ...) Regards, Lyve

Share this post


Link to post
Share on other sites
Advertisement
i see u didnt get a reply yet, Well there is a way since nvidia's thingy on the right can tell you how many.

Perhaps its an extension check or sumthing.

Contact OpenGL or nVidia for a good answer though.

[EDIT]Most games have it when selecting Video Options so ya[/EDIT]

Share this post


Link to post
Share on other sites
Yes there is... Dig into wglChoosePixelFormatARB (search this site, I think some code were given at some point)..

Share this post


Link to post
Share on other sites
Sign in to follow this  

  • Advertisement
×

Important Information

By using GameDev.net, you agree to our community Guidelines, Terms of Use, and Privacy Policy.

We are the game development community.

Whether you are an indie, hobbyist, AAA developer, or just trying to learn, GameDev.net is the place for you to learn, share, and connect with the games industry. Learn more About Us or sign up!

Sign me up!