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Transforming D3DXFont

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hi, I am trying to apply a world transform matrix to my D3DXFont but it isnt working, same goes for D3DXSprite. I've used the SetTransform() member function for sprite and that works fine, but I cant find a method for transforming my font. thanks.

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Pass the sprite as the first parameter to DrawText. Call DrawText inside your sprite's Begin/End block. Use D3DXSPRITE_OBJECTSPACE flag on sprite Begin to apply Wrold/View mats to text.

hope this helps.

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