Jump to content
  • Advertisement
Sign in to follow this  
Lyve

gluLookAt on projection matrix

This topic is 5022 days old which is more than the 365 day threshold we allow for new replies. Please post a new topic.

If you intended to correct an error in the post then please contact us.

Recommended Posts

Hello members, in my company, our app had a strange bug: The gluLookAt transformation was always applied to the projection matrix. I changed that to happen on the Modelview-Matrix again, but now there seem to be some strange issues regarding clipping planes. Any idea what could be causing that? Regards, Lyve

Share this post


Link to post
Share on other sites
Advertisement
They all sound unrelated; your look at problem was proly because you had matrix mode set to projection. You clipping plane issues sound like a problem with window creation.

I'm afraid we're proly going to need more info to help; its kinda hard when you're workin with a company. Good luck :)

Cheers,
- llvllatrix

Share this post


Link to post
Share on other sites
Sign in to follow this  

  • Advertisement
×

Important Information

By using GameDev.net, you agree to our community Guidelines, Terms of Use, and Privacy Policy.

We are the game development community.

Whether you are an indie, hobbyist, AAA developer, or just trying to learn, GameDev.net is the place for you to learn, share, and connect with the games industry. Learn more About Us or sign up!

Sign me up!