Sign in to follow this  

Direct 3D Texture Oddity

Recommended Posts

I have textured quads, and when I scroll them to the edge of the screen it distorts it a little bit. This only happens on the top and left sides. Is there any way I can deal with this, or is this a bug in Direct X? I also get a single black flashing line on the top of the screen. I know I can fix this with a hack, but is this a bug too?

Share this post

Link to post
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now

Sign in to follow this