Jump to content
  • Advertisement
Sign in to follow this  
lack o comments

segmentStates and their refcounts

This topic is 4960 days old which is more than the 365 day threshold we allow for new replies. Please post a new topic.

If you intended to correct an error in the post then please contact us.

Recommended Posts

From what I can understand, when I call a method that outputs a pointer to a SegmentState, it's refcount will never go beyond 1. Is this correct? If not, can/should I release it before each successive call so as to keep it at 1? Thanks in advance.

Share this post


Link to post
Share on other sites
Advertisement
Sign in to follow this  

  • Advertisement
×

Important Information

By using GameDev.net, you agree to our community Guidelines, Terms of Use, and Privacy Policy.

Participate in the game development conversation and more when you create an account on GameDev.net!

Sign me up!