my school project
hi everybody!this is my first post(really very excited:))
my question is about my school project.ý have decided to make one of an old type of games.this is a text-based one for the sake of simplicity..it's something like that " now u r in a large garden standing against a haunted mansion.what will you do now ?.... you found a mushroom here at x=16,y=24 etc.."
ý guess most of you have already understood what ý want to do...but ý decided to make it by simple graphics..ý intend to use a 'health=100,armor=100' bar at the top,an adequate grid that ý will move my hero character(represented by a head) on the intersection points of this at the center of game screen near to left side under the top bar..then a message box on the right that ý will use to introduce what is going on that time in plain text....maybe to show a handsome head of a monster!!!
ý am expanding my knowledge of c++ day by day...
ý am eager to learn whatever means is necessary for applying your advices...even a small piece of experience and idea is welcome... really grateful to my advisers already..
hmmm welcome to the forum
maybe you should check www.gametutorials.com
it's a nice ideea of a game really :D
i hope this helps you
good luck
maybe you should check www.gametutorials.com
it's a nice ideea of a game really :D
i hope this helps you
good luck
What you describe is halfway between two existing types of games.
A Text Based Adventure is where all you see is descriptive text and you have to type commands to move, pick things up and use things. (In my example the > is the cursor where the user types commands).
The other game type is a Roguelike. In these games the "graphics" are just acsii characters arranged in a 2d grid. Traditionally the player is represented by an @.
(Example shamlessly stolen from one of the links I am about to provide).
It sounds like you want to make a roguelike, but with additional information available to the player about the current square hes in (and maybe a more complex combat system).
For text based adventure stuff, try these links:
http://en.wikipedia.org/wiki/Adventure_game
http://www.gametutorials.com/Tutorials/GT/GT_Pg1.htm
And for roguelike information, try:
http://en.wikipedia.org/wiki/Roguelike
http://roguelikedevelopment.org/
Between the two you should find lots of stuff that will help you.
Alan
A Text Based Adventure is where all you see is descriptive text and you have to type commands to move, pick things up and use things. (In my example the > is the cursor where the user types commands).
You are standing in a small room. There is a table here.Exits are North and West.> move northYou are in a garden. There is a flower pot here.Exits are South and West.> take potYou pick up the Flower Pot.>
The other game type is a Roguelike. In these games the "graphics" are just acsii characters arranged in a 2d grid. Traditionally the player is represented by an @.
(Example shamlessly stolen from one of the links I am about to provide).
------ |....| ############ # Unlit hallway |....| # # . Lit area |.$..+######## # $ Some quantity of gold |....| # ---+--- + A door ------ # |.....| # |.!...| ! A magic potion # |.....| # |..@..| @ The adventurer ---- # |.....| |..| #######+..D..| D A dragon |<.+### # |.....| < Stairs to the previous level ---- # # |.?...| ? A magic scroll ###### -------
It sounds like you want to make a roguelike, but with additional information available to the player about the current square hes in (and maybe a more complex combat system).
For text based adventure stuff, try these links:
http://en.wikipedia.org/wiki/Adventure_game
http://www.gametutorials.com/Tutorials/GT/GT_Pg1.htm
And for roguelike information, try:
http://en.wikipedia.org/wiki/Roguelike
http://roguelikedevelopment.org/
Between the two you should find lots of stuff that will help you.
Alan
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