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      Download the Game Design and Indie Game Marketing Freebook   07/19/17

      GameDev.net and CRC Press have teamed up to bring a free ebook of content curated from top titles published by CRC Press. The freebook, Practices of Game Design & Indie Game Marketing, includes chapters from The Art of Game Design: A Book of Lenses, A Practical Guide to Indie Game Marketing, and An Architectural Approach to Level Design. The GameDev.net FreeBook is relevant to game designers, developers, and those interested in learning more about the challenges in game development. We know game development can be a tough discipline and business, so we picked several chapters from CRC Press titles that we thought would be of interest to you, the GameDev.net audience, in your journey to design, develop, and market your next game. The free ebook is available through CRC Press by clicking here. The Curated Books The Art of Game Design: A Book of Lenses, Second Edition, by Jesse Schell Presents 100+ sets of questions, or different lenses, for viewing a game’s design, encompassing diverse fields such as psychology, architecture, music, film, software engineering, theme park design, mathematics, anthropology, and more. Written by one of the world's top game designers, this book describes the deepest and most fundamental principles of game design, demonstrating how tactics used in board, card, and athletic games also work in video games. It provides practical instruction on creating world-class games that will be played again and again. View it here. A Practical Guide to Indie Game Marketing, by Joel Dreskin Marketing is an essential but too frequently overlooked or minimized component of the release plan for indie games. A Practical Guide to Indie Game Marketing provides you with the tools needed to build visibility and sell your indie games. With special focus on those developers with small budgets and limited staff and resources, this book is packed with tangible recommendations and techniques that you can put to use immediately. As a seasoned professional of the indie game arena, author Joel Dreskin gives you insight into practical, real-world experiences of marketing numerous successful games and also provides stories of the failures. View it here. An Architectural Approach to Level Design This is one of the first books to integrate architectural and spatial design theory with the field of level design. The book presents architectural techniques and theories for level designers to use in their own work. It connects architecture and level design in different ways that address the practical elements of how designers construct space and the experiential elements of how and why humans interact with this space. Throughout the text, readers learn skills for spatial layout, evoking emotion through gamespaces, and creating better levels through architectural theory. View it here. Learn more and download the ebook by clicking here. Did you know? GameDev.net and CRC Press also recently teamed up to bring GDNet+ Members up to a 20% discount on all CRC Press books. Learn more about this and other benefits here.
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ZeroSigma

struct

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Hi I've been using LUA for a while now and was considering going over to AngelScript after seeing how easy and fast it is, also it has some functionality that makes it superior to LUA. But... the missing struct or class declaration is a very large drawback for me. In my game I use script defined structures to store entity data and LUA has a very fast why to access these classes, after you have decrypted their 'wonderful' helpfile. :P So when is it going to be implemented and is the why you access script functions, variables and objects going to made easier and faster? I really want to use AngelScript, but those mentioned points are dearly needed.
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Hi ZeroSigma,

I'm currently working on AngelScript 2.0 that will make changes to the WAY the library works internally. Part of the reason for these changes are that in AS 1.x it would be too much work to add support for structures and classes declared in the scripts. The first version of AS 2.0 will have basically the same features as AS 1.10, but once it is released I will start implementing script structures. Part of the changes in AS 2.0 is also the interface to script functions, that should become much easier to work with.

Looking at the history of releases I estimate that AS 2.0 will be released by mid December, and AS 2.1 (with structures) should follow some time in January. These are not promises however, so don't bash on me for not keeping these dates [wink].

AngelScript is still a very young library, and it definitely doesn't have all the features needed to call it a complete library. Obviously not everyone can use AngelScript yet, but I'm continuously adding features so I hope you will keep your eye on AngelScript for future releases.

Regards,
Andreas
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Thanks for the fast reply.
That sounds great, I will most definitely visit your site regularly.

Thanks again. :)
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