Very nice, it ran fine on my system. (Intel Pentium M, 512MB Ram, Intel 2 Integrated Graphics Card)
May I ask what API you used, like Direct3D or OpenGL. I think that particle effects adds a nice touch, and the mouse control is very inituative.
Test my game
it works fine for me (P4 1.6@2.6, ati radeon 9800 aiw pro, 768MB, winXP sp2)
i would keep the lives in the upper corner + the floating cadavres... i died once because i tried to fly against one of the corpses to hear a *splat*... too bad this didn't happen :P
i would keep the lives in the upper corner + the floating cadavres... i died once because i tried to fly against one of the corpses to hear a *splat*... too bad this didn't happen :P
I did think about doing tetris, but i thought this would be easier....hahaha (3 months later, less hair, twicthing)
I've not tested this on nVidia stuff (although I'm not doing anything driver specific), what hardware do the people who have it working have?
At some point i need to write a logger that actually works too!
I've not tested this on nVidia stuff (although I'm not doing anything driver specific), what hardware do the people who have it working have?
At some point i need to write a logger that actually works too!
Quote:Original post by BiGF00T
i died once because i tried to fly against one of the corpses to hear a *splat*... too bad this didn't happen :P
yeah, i remember i was going to put that in! thanks for reminding me. something that got left behind when i decided to tack an mp3 player on the end!!
Quote:Original post by wyrzy
May I ask what API you used, like Direct3D or OpenGL.
I'm using OpenGL and FMOD.
I started years ago with DirectX but never had much fun using it, and never really got past writing little tech demos.
I made a shock decision to start learning OGL last year and bingo, i managed to finish something!
Great game! It was a lot of fun to play. For some reason I especially liked the little astronaut that appeared and drifted around right after you crashed into an asteriod...
Good job!
Edit: Oh, and I liked the start up screen, the logo with the gecko and the name of your development studio and everything. I enjoy little things like that. [smile]
Good job!
Edit: Oh, and I liked the start up screen, the logo with the gecko and the name of your development studio and everything. I enjoy little things like that. [smile]
I can't fault it.
Absolutely great.
The game is complete in itself
Fuull thumbs up for that. A great piece of work!
Absolutely great.
The game is complete in itself
Fuull thumbs up for that. A great piece of work!
Quote:I've not tested this on nVidia stuff (although I'm not doing anything driver specific), what hardware do the people who have it working have?
nvidia GeForce5500FX, Athlon 64 3400+, WinXP SP2, 1.0 Gb RAM.
Thanks Kassandra. Yes, I apologise for the prententiousness of having a game development "studio" with only 1 member! ;-)
Very nice! The first asteroids game where flying is actually FUN. Good mouse control scheme. Here's what I'd add:
-Music Directory doesn't work? (config app)
-Shield on the mid mouse button (couldn't find the control)
-Stereo SFX based on bullet position instead of ship position
Other than that, congrats!
-Music Directory doesn't work? (config app)
-Shield on the mid mouse button (couldn't find the control)
-Stereo SFX based on bullet position instead of ship position
Other than that, congrats!
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