Freetype speed
I've been hearing more and more about people using Freetype to render the text in their games. Up until now I've always just used the font texture method, but after playing DOOM3 and seeing the in-game interfaces with the super-sharp text rendering, I'm starting to wonder if they too are rendering real text as with Freetype.
But I always assumed this would be very slow. Am I wrong? Has Freetype really come far enough along that it can be used to render text in realtime? Or are there tricks people are using to keep the speed up? Rendering real text sure would be nice...
Err. Well OS needs and Game needs are totally different. Windows uses GDI, but thats way too slow for games. I'm interested in hearing what the results are from people who are using it in games, what they had to do to keep it fast, and if theres any idea if this is how DOOM3 does it.
I'm currently implimenting it, but I don't have any examples on how to load fonts so...:( Until then, I'm stuck
Sigma
Sigma
Looks good. Is there any DirectX tutorial like that? I'm not too good with quads and what not...
Cheers
Sigma
Cheers
Sigma
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