Jump to content
  • Advertisement
Sign in to follow this  
Phillip Hamlyn

Texture and Mesh File Loading Strategy

This topic is 4961 days old which is more than the 365 day threshold we allow for new replies. Please post a new topic.

If you intended to correct an error in the post then please contact us.

Recommended Posts

Hi all, I'm using Managed DX9 for rendering terrain. I'm loading, scavenging etc individual .X and .PNG files for each map segment based on the currently available RAM and Texture Memory on a seperate loader thread. This all works fine but my question is about managing all these files and whether its quicker at runtime to have them merged into a single big file, and use offsets and streams to load the data, or whether the single files are as efficient. I'm a little worried that the constant opening of files is detrimental to performance (even on a seperate thread to the rendering) and wondered what a general purpose strategy for this would be. Thanks Phillip

Share this post

Link to post
Share on other sites
Sign in to follow this  

  • Advertisement

Important Information

By using GameDev.net, you agree to our community Guidelines, Terms of Use, and Privacy Policy.

Participate in the game development conversation and more when you create an account on GameDev.net!

Sign me up!