Direct Input calling intercept

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0 comments, last by bjogio 19 years, 4 months ago
I guys I'm trying to write a netcode for a game but I have no source-code of it. Now this game uses directinput to manage the input from user. I must find a way to send input data to game. I've tried hooks but without luckyness. Now I'm following the idea of dll-injection. I'm just able to catch the call to DirectInputCreate in d3d8.dll. But now I don't know what is the way to go. I know that Microsoft COM interface are classes with virtual members. How can I hook GetDeviceData() of the newly interface created? I have to rewrite the vtbl? Please answer me, I'm searching for this things for days first of posting here. I'm using C++ and visual studio .NET 2003. Thanks in advance
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noone? a little hint will be very appreciated..
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