• Advertisement
Sign in to follow this  

Problems with debugging fx-files in managed code

This topic is 4834 days old which is more than the 365 day threshold we allow for new replies. Please post a new topic.

If you intended to correct an error in the post then please contact us.

Recommended Posts

Hi, I have tried to debug my HLSL code like I done it in C++! But it doesn't works! When I select the "Use Debug Version of Direct3D" radio button I get many exceptions when I start the application. Switching back to "Retail D3D Runtime" the application runs fine! Starting with "Start with D3D Debugging" the application will be compiled but it doesn't runs. So my question is, is it possible to debug shaders under C# like in C++ D3D application? Thanks, best regards pajofego

Share this post


Link to post
Share on other sites
Advertisement
Guest Anonymous Poster
Nobody with the same problem? Is it possible to debug shader in a C# D3D application or not?

Best regards,

pajofego

Share this post


Link to post
Share on other sites
Sign in to follow this  

  • Advertisement