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Conor_BloodMoon

OpenGL OpenGl in Windows

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Basically i need help: I need to do openGL programing for a project but don't have anything at home to do it as i only have Windows XP and have been doing previous stuff in unix. If someone could give me very basic steps(take it that i know nothing) on what programs to get including links maybe and then how to get it all setup and running it would be very very very very appreciated.(i can't emphasize how much i would apperciate this). Thank you. :) [Edited by - Conor_BloodMoon on November 24, 2004 10:54:39 AM]

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Original post by Conor_BloodMoon
Its not so much the actual programing i have a problem with but the setup of a program so i can actually start doing the coding at home.


If you have some kind of a compiler and an internet connection at home, the links posted here should be more than enough to get you started. If our responses weren't what you were looking for, you should be more specific.

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Original post by digitec devil
GNU is an open-source compiler you can use. As for a development environment (not necessary, but very helpful) you might want to ask others since I haven't tried any open-source IDEs.


GNU is the operating system, GCC (GNU Compiler Collection or GNU C Compiler) is the compiler.

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If you have visual studio (6.0 or .NET) then you should be fine. You will have to download a few lib files and dlls. As the other poster had suggested NeHe's OpenGL tutorial is the best way to start. For now you can use the NeHeGL.cpp base code thats available here:

http://nehe.gamedev.net/data/lessons/lesson.asp?lesson=01

This page will also tell you how to setup OpenGL for windows.

Sriram

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You can go to Borland (www.borland.com) and download their Free Borland C++ Compiler 5.5.

You can go to microsoft (msdn.microsoft.com) and download their free Visual C++ Toolkit.

You can get GCC (but the standard might require the unix enviroment cygwin or something to run - not sure).

You can use Dev-C++ which seems to be popular with the free compiler gamedev crowd.

Used to hear about MinGW or some such, but now I think most people switched to Dev-C++ (correct me if I'm wrong).

Also, all of this assumes you only want to program in C++ with OpenGL ... If you want to use a different langauge, there are many that support OpenGL programming ...

The Scripting langauges - Perl, Python, and Ruby all have OpenGL support (I prefer Ruby, and many people use Python).

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Original post by tentoid
Quote:
Original post by digitec devil
GNU is an open-source compiler you can use. As for a development environment (not necessary, but very helpful) you might want to ask others since I haven't tried any open-source IDEs.


GNU is the operating system, GCC (GNU Compiler Collection or GNU C Compiler) is the compiler.
actually GNU is a set of tools(GCC, ld, gas, ...) and the name of an organization(the one that makes the GNU tools), HURD is the operating system made by the GNU organization.

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Original post by Roboguy
Quote:
Original post by tentoid
Quote:
Original post by digitec devil
GNU is an open-source compiler you can use. As for a development environment (not necessary, but very helpful) you might want to ask others since I haven't tried any open-source IDEs.


GNU is the operating system, GCC (GNU Compiler Collection or GNU C Compiler) is the compiler.
actually GNU is a set of tools(GCC, ld, gas, ...) and the name of an organization(the one that makes the GNU tools), HURD is the operating system made by the GNU organization.


HURD is the Kernel of the GNU project (like Linux). The organization's name is Freesoftware Foundation (FSF) and the operating system is GNU (GNU's Not Unix).

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