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Cursor visible in game

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Im trying to get rid of the cursor from appearing in my game. I set the hCurses flag to NULL but it still apears. Here is my init stuff:
    winClass.lpszClassName = "Atomix3D";
    winClass.cbSize        = sizeof(WNDCLASSEX);         = CS_HREDRAW | CS_VREDRAW;
    winClass.lpfnWndProc   = WindowProc;
    winClass.hInstance     = hInstance;
    winClass.hIcon         = LoadIcon(hInstance, IDI_APPLICATION);
    winClass.hIconSm       = LoadIcon(hInstance, IDI_APPLICATION);
    winClass.hCursor       = NULL;
    winClass.hbrBackground = (HBRUSH)GetStockObject(BLACK_BRUSH);
    winClass.lpszMenuName  = NULL;
    winClass.cbClsExtra    = 0;
    winClass.cbWndExtra    = 0;

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