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Hook D3D in C#

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I need help hooking the D3D DLL to overlay a shape or text on a game. I need to hook the active d3d component of the game to draw a square or text ontop. Any help is appreciated. Thanks

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Acquire the target window handle and use GDI+ to draw whatever you want on top of it. No need to 'hook' any DLLs or stuff like that.

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