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raptorstrike

Coulor key setting in ()

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my debugger keeps pointing me back to this function void TempRectBlit(SDL_Surface* src,SDL_Surface* dst,SDL_Rect Parent_Rect) { SDL_Rect TempRect = Parent_Rect; SDL_SetColorKey(src, SDL_SRCCOLORKEY, SDL_MapRGB(src->format, 0, 0,0)); SDL_BlitSurface(src,NULL,dst,&TempRect); }; and im wondering if its okay to set a color key within a function thanks [grin] C++ Dev-Cpp API:SDL

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yes but what if the image is constantly being re-asigned and its former state is being push into a vector?? complicated i know

thanks for the reply [smile]

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You could overload it and have something like this:


void TempRectBlit(SDL_Surface* src,SDL_Surface* dst,SDL_Rect Parent_Rect)
{
SDL_Rect TempRect = Parent_Rect;
SDL_BlitSurface(src,NULL,dst,&TempRect);
};

void TempRectBlit(SDL_Surface* src,SDL_Surface* dst,SDL_Rect Parent_Rect, int transR, int transG, int transB)
{
SDL_Rect TempRect = Parent_Rect;
SDL_SetColorKey(src, SDL_SRCCOLORKEY, SDL_MapRGB(src->format, transR, transG, transB));
SDL_BlitSurface(src,NULL,dst,&TempRect);
}

void TempRectBlit(SDL_Surface* src,SDL_Surface* dst,SDL_Rect Parent_Rect, bool BlackTrans)
{
SDL_Rect TempRect = Parent_Rect;
SDL_SetColorKey(src, SDL_SRCCOLORKEY, SDL_MapRGB(src->format, 0, 0, 0));
SDL_BlitSurface(src,NULL,dst,&TempRect);
}



I haven't tried compiling it so be warned.

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