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ViewVolume Clip Planes?

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How to get the clipping planes of the view frustum in view space (or the camera clip planes)? What is the advantage of this method over calculating them and transforming the equations by the modelview matrix? Thanks.

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Zedzeek say it with me "I Do Not Know."

Do you think that this question comes from a person who has not read through all OpenGL related docs and specs?

This is not mentioned in the FAQ. Read it carefully please.

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