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Mastadex

Gmax to .X??

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Im using gmax to model my meshes and im wondering is there some kinda converter or plugins for gmax to export into DirectX .X format???

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I very much doubt it. GMax is a proprietary demo modeling studio, and it's to convince people to buy 3DSMax or to use it to create individual game models to support a game- Like export it to MD3, MD2, Unreal's model format, etc. I believe. I could be wrong, but I would be very surprised if there is a gmax->x file converter.

- Jordan

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Well... I've never played around with GMAX too much, but couldn't one export to the formats stated above, and convert to .x from that? I know that those model formats are more wide supported and maybe there's a converter somewhere....

(... i'm a programmer not a moddler, so i don't know too much...)

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well i kinda did a work around.
- export using MD3 from gmax
- import into Milkshape
- export using DirectX exporter in Milkshape into .X

its gonna be a pain if I decide we need LOTS of models.

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MD3 is probably a better choice for your characters anyways, since animation is quite a chore with .X. All you have to do is write a simple importer for your application, which can be found all over the place (try GameTutorials, the GDNet reference section, and the forum search).

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