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arm

WMA & ACM

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Hi, In my game I've got a little bit of code which decompresses MP3's into PCM via the windows ACM. What I want to do however is use the WMA (Windows Media) format since it lets me chop quite a few more bytes off my application. What I cant seem to find is the settings and ID for the extented WAVEFORMATEX structure you have to pass to acmStreamOpen() to query windows for a compatible Codec driver. I've googled and come up with bugger all. Anyone know what the info is, or where to find it?? Cheers, Arm

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