Jump to content
  • Advertisement
Sign in to follow this  
kikkler

pointer to structs problem

This topic is 4958 days old which is more than the 365 day threshold we allow for new replies. Please post a new topic.

If you intended to correct an error in the post then please contact us.

Recommended Posts

i'm trying to implement a tree thingy. i'm not sure i declare it good though, because right now it gives me "request for member left_child (/ right child) in something not a structure" error. what am i doing wrong?
struct node 
	{
		char op;
		int key;
		char node_mode;
                struct node *left_child, *right_child;
	};

int DLR_scan (struct node *root)
{
    if (root == NULL) return;
    
    //... do stuff
    
    DLR_scan (root.left_child);  //  <- error in this line/
    DLR_scan (root.right_child);
}

Share this post


Link to post
Share on other sites
Advertisement
Sign in to follow this  

  • Advertisement
×

Important Information

By using GameDev.net, you agree to our community Guidelines, Terms of Use, and Privacy Policy.

Participate in the game development conversation and more when you create an account on GameDev.net!

Sign me up!