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Texture loading problem. C# + Tao.Sdl_Image

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Hello guys! I have a little problem with my textures in C#. Im using Tao.SDL_Image to load the images. The prolbem is that the texture is messed up ingame. The texture is distorted and looks ugly. ( Im texturing a simple quad. ) Any ideas what I do wrong? Thank you!

#region LoadImage

/// <summary> Loads the texture from the file.</summary>
/// <param name="name"></param>
/// <returns></returns>
public override bool LoadImage( string name ) 
{
   if( resIsLoaded == true )
	return;
   
   System.IntPtr intPtrImage = SdlImage.IMG_Load( name );
   Sdl.SDL_Surface image = 
                   sgMisc.SurfaceFromPointer( intPtrImage );


   Gl.glGenTextures( 1, out glTextureID );
   Gl.glBindTexture( Gl.GL_TEXTURE_2D, glTextureID );

   Gl.glTexParameteri( Gl.GL_TEXTURE_2D, Gl.GL_TEXTURE_MIN_FILTER, Gl.GL_LINEAR );
  
  Gl.glTexParameteri( Gl.GL_TEXTURE_2D, Gl.GL_TEXTURE_MAG_FILTER, Gl.GL_LINEAR );

  Sdl.SDL_PixelFormat pf = 
  sgMisc.PixelFormatFromPointer( image.format );

  Gl.glPixelStorei( Gl.GL_UNPACK_ROW_LENGTH, image.pitch / pf.BitsPerPixel );
  Gl.glTexImage2D( Gl.GL_TEXTURE_2D, 0, 3, image.w, image.h, 0, Gl.GL_RGBA, Gl.GL_UNSIGNED_BYTE, image.pixels );

  Gl.glPixelStorei( Gl.GL_UNPACK_ROW_LENGTH, 0 );

  Sdl.SDL_FreeSurface( ref intPtrImage );
  
  resIsLoaded = true;

}

#endregion LoadImage

		/// <summary> Creates a SDL_Surface out of an IntPtr </summary>
		/// <param name="ptr"> IntPtr pointing to a surface. </param>
		/// <returns> The surface. </returns>
		public static Tao.Sdl.Sdl.SDL_Surface SurfaceFromPointer( IntPtr ptr )
		{
			return (Tao.Sdl.Sdl.SDL_Surface)System.Runtime.InteropServices.Marshal.PtrToStructure
				     ( ptr, typeof( Tao.Sdl.Sdl.SDL_Surface ) );
		}

/// <summary> Creates a SDL_PixelFormat out of an IntPtr </summary>
/// <param name="ptr"> IntPtr pointing to the PixelFormat surface. </param>
/// <returns> The pixelFormat. </returns>
public static Tao.Sdl.Sdl.SDL_PixelFormat PixelFormatFromPointer( IntPtr ptr )
{
 return (Tao.Sdl.Sdl.SDL_PixelFormat)System.Runtime.InteropServices.Marshal.PtrToStructure
				( ptr, typeof( Tao.Sdl.Sdl.SDL_PixelFormat ) );
		}

Ive deleted the error handling code to reduce the size for you guys.

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