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DarkZoulz

Maya 6 to X conversion

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There doesn't seem to be any working maya6 -> X converters anywhere? Does anyone know of any that work? We are using the one supplied with the october SDK update. Ordinary static meshes work perfectly. But when trying to export a bit more complicated meshes with bones and animations they just turn out wrong. Glitches in animations etc.

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Greetings.

I have had similar tribulations using the supplied Maya exporters, however, I have managed to get them 'working' in a way that is satisfactory for the start of our project (for the initial dev stages).

The problem stems from a lack of documentation and that MS seemed to just give up on developing the Maya exporter, leaving out things like vertex colour for example. First thing I want to ask is how you are exporting your files? What options are you setting in the exporter? I've successfully got animations to work using the exporter linked to below.

Also, check here for a free updated (with vertex colour) exporter
http://www.quest3d.com/index.php?id=102

The other thing you might want to think about is trying a program like Deep Exploration. It can save loaded maya files out as 3dsmax files, which you could then export using a good exporter like Panda. Or, better yet just use Deep Explorations .X file exporter :P.

There are several ways around this problem, not all of them pretty, but until you write your own exporter (if you choose to, as I have) it should keep you going.


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I can't speak for our 3D modellers, but I think they have tried just about every setting possible in the plugin.

So it is that bad. We are really short on time and we could need the time it would take to write a plugin for maya.

Are 3DS max files easier to convert to X rather than maya files?

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Yes, exporting with Panda has almost always been a pleasant experience for me, I've never had a problem with it.

http://www.andytather.co.uk/Panda/directxmax.htm

However, I stress that it's best if you think about trying Deep Exploration first, and exporting a .X file from there. Exporting from Maya -> Max -> .X is just asking for trouble and it complicates your art pipeline.

Have you tried exporting your files from Maya using the Animation options:

'Per frame' and 'all objects'?

This is how I currently do it.

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Other than the vertex colors feature, what types of other problems are people seeing? The first two releases have definitely had bugs but we are actively working on the Maya Preview Pipeline, X-File Exporter, and the DirectX Shader Node. The next release of the DirectX SDK will have improved docs but that will be an ongoing effort. If you have comments on the docs, you should definitely use the Feedback link at the bottom of each DXSDK doc page.

If people are having specific problems I'd be happy to follow up offline.

Paul Bleisch
WGGT Solutions Dev Lead

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Look at this...

http://www.gents.it/public/upload/varie/xExport.mll

or

http://www.gents.it/public/upload/varie/xExportMaya6.0 - THE BEST.rar

or

http://www.gents.it/public/upload/varie/xExport Maya 6.0.zip

Byez

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