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cpp_boy

sound format used in modern games ?

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Hello. I want to know, what are the sound format (tracks, voices...) used in modern games (HL2, DOOM3, games on ps2 ...)

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I know that the songs used in Doom 3 are .ogg. Any of them can be used. midi, mp3, wav, ogg, any formats can be used. Half Life 2 i'm guessing with music used mp3. Usually sound effects are wav's from what i've seen.

Games on ps2, i don't know. I'd think they would support mp3's since you can play them on there.

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Quote:
Original post by SumDude
I know that the songs used in Doom 3 are .ogg. Any of them can be used. midi, mp3, wav, ogg, any formats can be used. Half Life 2 i'm guessing with music used mp3. Usually sound effects are wav's from what i've seen.

Games on ps2, i don't know. I'd think they would support mp3's since you can play them on there.


But using mp3 is system's bottleneck (maybe I'm wrong)

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Quote:
Original post by cpp_boy
But using mp3 is system's bottleneck (maybe I'm wrong)


Not unless you are using a 486!! The overhed of most MP3 like player is small. Personally I'd go with OGG as you don't have to pay a huge licence fee to use it, it has better quality than MP3 (try and record a classical guitar with MP3 and you spot straight away how crap MP3 really is). Also as said above OGG is used by loads of commercial games, Doom 3, Operation Flashpoint, Unreal 2 (AFAIK - not sure) etc.

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I want the files to be played 99% by sound card, without cpu help. Maybe I can store the tracks as some compressed format, and in the beginning of each level convert the tracks to uncompressed format (I dont know, some "just stream" format).

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Native support on PS2 is ADPCM for both the sounds in memory and streaming from disk. Some games use MP3 or OGG (for music, dialogue and sometimes ambiences) but this requires a hit on the emotion engine.

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