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bestgamer07

AI Question

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I want to know for my game that I am developing, how are AI's set up or programmed in fighting games or rpg games? [Edited by - bestgamer07 on November 29, 2004 12:19:21 PM]

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I suspect you're not going to get a lot of replies wihout a little more info.

Tell us a little more about the game you're trying to make, maybe what you do know you have to do to get the AI working. Are you stuck on a specific part, or are you just starting out and need some good tutorials and helpful links?

As your question stands now, I don't think it could be more open-ended. An entire book, or more, could be devoted to answering "How AI's are programmed in Fighting Games or RPGs". :)

Wyrd-One

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It's usually just finite state machines or fuzzy state machines. You can visit Generation 5 for articles on those. In general, that's all you should need for fighting games; RPG's might need A* for NPC's and player movement in some cases.

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