2d SDL DevC++ Engine and Sample Code

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3 comments, last by jimmynelson 19 years, 4 months ago
I've worked on a little 2d engine awhile back using some big games framework and structure and probably will never finish this little engine. I decided to setup the project using everything free (compiler, SDL, and whatever libs along the way). The sample is very generic but it shows how to load textures based on a file, keyboard input, an actor/scene system, a quick z sorting hash table setup, basic collisions, great timer, config file, logfile, basic time based animations loaded from a file, and a font lib from Diego Billi. Either way I may continue to work on it now and then, but for now I will just release the source. It include all the binaries and source, however you need the SDL SDK and DevC++ of course to rebuild it. SDL I used was version 1.2.7 DevC++ was 4.9.8.0 . Also I had problems with the newest DevC++ beta that was improperly compiling the source. http://dmoney.no-ip.org/SimpleEngineFull.zip EDIT: I forgot to mention if you run the little test the arrow keys move the joust bird and the space bar fires his little spear gun...
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your link does not work

and you probably shouldn't double post
I am pretty sure the link does work I just VNC'ed outside my network and downloaded it. Anyone else have this problem? Also the other post was on the Alternative Game Libraries which likely far more people deal with SDL on that. I wasn't aware there was double post police.

Also the link may not work since it is passing through port 9066 so for whatever reason your ISP or school may block that port.

another way would be using this link which specifies the port
http://daveyboy.no-ip.org:9066/SimpleEngineFull.zip


yeah sorry my work blocks out that port
Cool no problem, I would use a standard port buy my ISP blocks normal http ports to prevent webservers. Also if anyone downloads it and finds it useful please post and I will leave it up for a bit, else I will take it down in the next couple days.

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