Jump to content
  • Advertisement
Sign in to follow this  

Drawing Windows Fonts in a Buffer

This topic is 5043 days old which is more than the 365 day threshold we allow for new replies. Please post a new topic.

If you intended to correct an error in the post then please contact us.

Recommended Posts

Hi guys!! Im sorry the forum-search always made timeout errors, so I hope its not have been asked just before me... I took a look at Nehe Tutorials and he only shows ways to draw text in windows-fonts directly into the screen. But I have to draw the text into a buffer which gets after some more operations drawn to the frame-buffer with glDrawPixels(). So is there any way to do that? Thanks in advance!

Share this post

Link to post
Share on other sites
Sign in to follow this  

  • Advertisement

Important Information

By using GameDev.net, you agree to our community Guidelines, Terms of Use, and Privacy Policy.

We are the game development community.

Whether you are an indie, hobbyist, AAA developer, or just trying to learn, GameDev.net is the place for you to learn, share, and connect with the games industry. Learn more About Us or sign up!

Sign me up!