Drawing Windows Fonts in a Buffer
Hi guys!!
Im sorry the forum-search always made timeout errors, so I hope its not have been asked just before me...
I took a look at Nehe Tutorials and he only shows ways to draw text in windows-fonts directly into the screen.
But I have to draw the text into a buffer which gets after some more operations drawn to the frame-buffer with glDrawPixels().
So is there any way to do that?
Thanks in advance!
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