Utilising the GPU to perform Dot Product

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1 comment, last by jollyjeffers 19 years, 4 months ago
Wat is the simplest method to tell the GPU to perform a dot product and returning a result? Currently, i am using the CPU to perform the calculations for diffuse and specular reflections..
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Shaders?
If you're using DirectX you can also use it via the fixed-function texture stage states. Probably the easiest method - although, shaders are by far the better option.

Jack

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Jack Hoxley <small>[</small><small> Forum FAQ | Revised FAQ | MVP Profile | Developer Journal ]</small>

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