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Stencil-masked shadowmapping for older hardware

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What do you think about such approach in a racing game: - take low poly model of a car - extrude it according to light direction - mask the area in stencil buffer - render shadow cookie of a car - preoject shadow cookie with stencil testing on this way backprojection will be easily rejected for arbitrary level geometry and orthogonal light projection

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This topic is 4758 days old which is more than the 365 day threshold we allow for new replies. Please post a new topic.

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