Jump to content
  • Advertisement
Sign in to follow this  
tomek_zielinski

Stencil-masked shadowmapping for older hardware

This topic is 4974 days old which is more than the 365 day threshold we allow for new replies. Please post a new topic.

If you intended to correct an error in the post then please contact us.

Recommended Posts

What do you think about such approach in a racing game: - take low poly model of a car - extrude it according to light direction - mask the area in stencil buffer - render shadow cookie of a car - preoject shadow cookie with stencil testing on this way backprojection will be easily rejected for arbitrary level geometry and orthogonal light projection

Share this post


Link to post
Share on other sites
Advertisement
Sign in to follow this  

  • Advertisement
×

Important Information

By using GameDev.net, you agree to our community Guidelines, Terms of Use, and Privacy Policy.

We are the game development community.

Whether you are an indie, hobbyist, AAA developer, or just trying to learn, GameDev.net is the place for you to learn, share, and connect with the games industry. Learn more About Us or sign up!

Sign me up!