Stencil-masked shadowmapping for older hardware

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0 comments, last by tomek_zielinski 19 years, 4 months ago
What do you think about such approach in a racing game: - take low poly model of a car - extrude it according to light direction - mask the area in stencil buffer - render shadow cookie of a car - preoject shadow cookie with stencil testing on this way backprojection will be easily rejected for arbitrary level geometry and orthogonal light projection
www.tmreality.com
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I implemented it and have 'real' shadowmapping on TNT:)
www.tmreality.com

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