Rushing Bender Beta
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- RUSHING BENDER BETATEST IS ALIVE -
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drink a beer and take a look at our
first opengl game.
this is only a beta but it should
work more or less, but we need your
opinion, bugreport and system informations
to make it better ... so thanks for sending
the report form
screens/executables/report form
www.aacm.ch/rb/
--------- new beta 03 ----------
online serverlist
online heighscore
multiplayer up to 8 players
new sounds
fixed bugs
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- RUSHING BENDER BETATEST IS ALIVE -
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[Edited by - mede on December 2, 2004 5:12:06 AM]
OK I left a message in the bug report form but here's a screenshot as well:
The textures seem to become more skewed the nearer to the camera thery are. All my drivers are up to date and I haven't had this problem wih other games.
Hope that helps.
Edit: Scratch that, the form didnt send. Your website gave me this error:
The textures seem to become more skewed the nearer to the camera thery are. All my drivers are up to date and I haven't had this problem wih other games.
Hope that helps.
Edit: Scratch that, the form didnt send. Your website gave me this error:
Quote:
Fatal error: Maximum execution time of 30 seconds exceeded in /var/www/www.aacm.ch/rb/report.php on line 35
Hello
The Rug: do you have a ATI card?
We have som problems with ATI cards and MipMaping, perhaps they don't like gluBuild2DMipmaps().
Unfortunately we have no ATI cards to test our game.
The Rug: do you have a ATI card?
We have som problems with ATI cards and MipMaping, perhaps they don't like gluBuild2DMipmaps().
Unfortunately we have no ATI cards to test our game.
Yeah its a ATI Radeon 9700.
Another shot:
It seems as if the textures aren't being perspective corrected.
PS. I get a pretty much constant 60 frames per second in game.
Another shot:
It seems as if the textures aren't being perspective corrected.
PS. I get a pretty much constant 60 frames per second in game.
The game is great, and works pretty smooth. I have a radeon 9000 on my PC there were no problems with it as above
I think we've found the bug with the texturemapping. If we disable pointsprits on ATI cards all looks like expected at least on Linux. Don't know about windows.
Change the value of USEARB in app.cfg to 0 and it should work.
Time to code a fallback method for the particle engine :)
About the framrate:
Don't know about the performance of a Radeon 9700. But 60fps looks rather slow, on a gForce4 MX we get around 90fps without shadows. I think it's either a sync to vblank of the openGL driver or the FPSLIMIT is not set to 0 in app.cfg.
Change the value of USEARB in app.cfg to 0 and it should work.
Time to code a fallback method for the particle engine :)
About the framrate:
Don't know about the performance of a Radeon 9700. But 60fps looks rather slow, on a gForce4 MX we get around 90fps without shadows. I think it's either a sync to vblank of the openGL driver or the FPSLIMIT is not set to 0 in app.cfg.
That fixed the textures, but the FPS_LIMIT has been set to 0 all along. Must be a driver thing.
Cool game by the way :o)
Cool game by the way :o)
This topic is closed to new replies.
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