Jump to content
  • Advertisement
Sign in to follow this  
rgreene

3DS Max plugin question

This topic is 4977 days old which is more than the 365 day threshold we allow for new replies. Please post a new topic.

If you intended to correct an error in the post then please contact us.

Recommended Posts

I don't know if this is the right place for this, but I'm having trouble figuring this out and the Sparks archive doesn't help me much. If I've got a Mtl * from either an INode or a multimaterial, and I know it is a DX9 shader material, what type do I cast it to? Also, what is the proper class_id to check for? The Sparks archive mentioned that I can cast it to a StdMat2 if the Class_ID is DMTL_CLASS_ID -- but it never is, it's some very odd looking value -- almost as if it was an 8 byte string concatenated into the two DWORDS.

Share this post


Link to post
Share on other sites
Advertisement
Post the question on Sparks if you haven't already. Also, when you do, give the exact class ID you're getting. Someone there should be able to help you. I don't expect many people here being able to give you an answer.

Share this post


Link to post
Share on other sites
Sign in to follow this  

  • Advertisement
×

Important Information

By using GameDev.net, you agree to our community Guidelines, Terms of Use, and Privacy Policy.

We are the game development community.

Whether you are an indie, hobbyist, AAA developer, or just trying to learn, GameDev.net is the place for you to learn, share, and connect with the games industry. Learn more About Us or sign up!

Sign me up!