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Doing models without different matrices?

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I'm trying to write an md3 loader, and I'm trying to optimise the rendering of it. Every tutorial I've seen out there uses a seperate device and world matricies for their models, and this is causing me a series of problems, and seems roundabout. I was wondering if there was a way do to it without creating all of those extra matricies.

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I'm not quite sure what you mean, but in general matrices are the fastest way to transform geometry. And if you can do it through the API (glPushMatrix() and so forth), you'll have hardware T&L on your side.

Maybe you can clarify the problem you're having a little.

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