Doing models without different matrices?

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0 comments, last by Zakwayda 19 years, 4 months ago
I'm trying to write an md3 loader, and I'm trying to optimise the rendering of it. Every tutorial I've seen out there uses a seperate device and world matricies for their models, and this is causing me a series of problems, and seems roundabout. I was wondering if there was a way do to it without creating all of those extra matricies.
//------------------------------------------------------------------------------------------------------The great logician Bertrand Russell once claimed that he could prove anything if given that 1+1=1. So one day, some fool asked him, "Ok. Prove that you're the Pope." He thought for a while and proclaimed, "I am one. The Pope is one. Therefore, the Pope and I are one."
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I'm not quite sure what you mean, but in general matrices are the fastest way to transform geometry. And if you can do it through the API (glPushMatrix() and so forth), you'll have hardware T&L on your side.

Maybe you can clarify the problem you're having a little.

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