what collision detection library?
I found a lot of collisions libs and I don't know what lib to pick. Any help pls?
ColDet - http://photoneffect.com/coldet/
RAPID - http://www.cs.unc.edu/~geom/OBB/OBBT.html
OPCODE - http://www.codercorner.com/Opcode.htm
SOLID - http://www.win.tue.nl/~gino/solid/
.... (more on google)
I need the collision lib for Camera Collison (only collison detection) in a program.
poly: triangle poly soup
ide: VC .Net 2003 (C++)
So what shell I chose?
so, you only need collision detection to see if the camera runs into the world geometry or something?
if the number of polygons in your world is low [few thousand triangles I guess], you could even go with a simple iterative intersection search with a sphere.
so, what is the camera colliding with?
if the number of polygons in your world is low [few thousand triangles I guess], you could even go with a simple iterative intersection search with a sphere.
so, what is the camera colliding with?
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