Jump to content
  • Advertisement
Sign in to follow this  
peter_b

what do the artists need to know?

This topic is 4979 days old which is more than the 365 day threshold we allow for new replies. Please post a new topic.

If you intended to correct an error in the post then please contact us.

Recommended Posts

Hello Our game project is soon reaching the point where the game is almost ready and we need to start thinking about hiering artists to start creating 3d models for the world and its creatures. I have never worked in a 3d modelling application myself and im wonder about what the artists need to know in order to be able to start working? It wouldn't be any good if something essential was done wrong initially and the model would have to be reworked later due to this. Things i can think of are: * What animation sets each object needs (eg, humanoid = walk/attack/jump etc) * Animation frame rate. * Animation names. Eg "Walk", "Run" etc. * Max number of triangles per mesh. * Mesh standard size? Anyone got anything to add? The 3d modellers what will be used is probebly Softimage|XSI and 3d studio max 4 or 5. Thanks in advance.

Share this post


Link to post
Share on other sites
Advertisement
An art pipeline.

Which means:
A method to easily export and test models in-game, tweak, and export again.

Sounds easier than it is.

Additionally, you may want to specify in detail the theme and art style for the game. Especially when you have multiple artists contributing. It really blows to get some great art, only to find out the levels are gothic and the main character a cartoon :)

Share this post


Link to post
Share on other sites
Sign in to follow this  

  • Advertisement
×

Important Information

By using GameDev.net, you agree to our community Guidelines, Terms of Use, and Privacy Policy.

We are the game development community.

Whether you are an indie, hobbyist, AAA developer, or just trying to learn, GameDev.net is the place for you to learn, share, and connect with the games industry. Learn more About Us or sign up!

Sign me up!