Controls
--------
Arrows - Move
Up - Rotate
Space - Insta-Down
[Edited by - Rob Loach on December 7, 2004 3:28:25 PM]
New SDL Game (Now With Online HighScores!)
RBlocks - Direct Download
It's a horribly done Tetris clone. Please tell me if you find any bugs (there are probably millions). Oh, thank you goes to IFooBar for the graphics and coldacid for the... the... something.
I plan on putting in a background image as well as a highscore system. Would you guys mind testing that as well?
The only real problem I found atm is that the blocks are not randomly generated enough. I found myself getting the same blocks 3 or 4 times in a row.
nice job. the only other problem (besides the one mentioned above) was that the app didn't close (or do anything) when the window close (X) was clicked. besides that, it was good. i liked the texture on the blocks; solid + shiny gets annoying quickly.
cheers.
cheers.
that's a great start! now you need some scoring.. :-) you could do some little animated effects in the background too, or even on the blocks.
did anyone ever play xixit or chain reaction? They were two great tetris clones with some really spiffy graphics and music (almost entirely done by demo sceners. the game itself was done by tran, of pmode fame).
cheers
sam
did anyone ever play xixit or chain reaction? They were two great tetris clones with some really spiffy graphics and music (almost entirely done by demo sceners. the game itself was done by tran, of pmode fame).
cheers
sam
Very good, my only niggle is that in the original game, there was no collision with the top of the board during a rotation. You can't instantly rotate certian pieces(like the long piece) when they appear, you have to wait two clicks before you can rotate it.
Besides that, nice.
Besides that, nice.
Well, I guess my problem sort of qualifies as a bug :) I managed to get the left leaner block, get this, 13 times in a row! Perhaps you need to work on the randomization a tiny bit? :D Other then that, it worked pretty well.
I like it but when pressing space te block should go faster not just going to the bottom immediately. And you should be able to hold the button instead of pressing down alot of times to let the block go faster to the bottom like you need to do with the down arror key.
Good job, and good luck wih further programming,
Rob
Good job, and good luck wih further programming,
Rob
Quote:Original post by DigitalChaosI just needed initial testers and some quick feedback. But, I'll ask someone to move it to the Alternative Game Library thread....
shouldn't this be in "Your Announcements"
Quote:Original post by SirLuthorImagine the odds [smile]. I'll rework my random number generator.
Well, I guess my problem sort of qualifies as a bug :) I managed to get the left leaner block, get this, 13 times in a row! Perhaps you need to work on the randomization a tiny bit? :D Other then that, it worked pretty well.
Quote:Original post by BinomineGood point, I'll implement that, somehow.
Very good, my only niggle is that in the original game, there was no collision with the top of the board during a rotation. You can't instantly rotate certian pieces(like the long piece) when they appear, you have to wait two clicks before you can rotate it.
Quote:Original post by stormrunnerHaha, that's weird.
nice job. the only other problem (besides the one mentioned above) was that the app didn't close (or do anything) when the window close (X) was clicked.
Thanks alot for testing it you guys. I'll try to implement everything. A new version should be up sometime. Mind testing that one too? [smile]
[Edited by - Rob Loach on December 2, 2004 8:19:51 AM]
Quote:Imagine the odds [smile]. I'll rework my random number generator.
Indeed :D There are what, 7 blocks? And so there is a 1/7 chance of getting it once [grin] So 13 times is... 1/96889010407. Not a large number! [oh] You may want to, instead of randomly generating a tile each time, have a set stack of, say, 20 of each tile, that gets randomized before each game, and shoved into a stack, which is just drawn off of, as needed. That would, methinks, give a more rounded outcome!
Quote:
Thanks alot for testing it you guys. I'll try to implement everything. A new version should be up sometime. Mind testing that one too? [smile]
As someone has probably said at least once in history, there is no such thing as 'too many tetris games'! Rest assured, you make it, and people will come!
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