THE question : opengl or glut
Ok, I'm making ogl since a time, creating my ogl window, stuff, bla bla bla, directInput or WinAPI for inputs, etc. But does glut is better? I know its portable, but witch is faster? I dont think john carmack used glut for is QuakeIII engine based on opengl. lol
But what about glut? Is it just for Education Purpose?
Thanks
well...i am a noob also...but i tried GLFW, GLUT, WGL...
i choosed GLUT...the frame per second count is the same in all when rendering nothing...
my 2 cents...
i choosed GLUT...the frame per second count is the same in all when rendering nothing...
my 2 cents...
for learning at the first place use GLUT then pure WIN API + OGL then lastly use SDL + OGL
For speed and flexibility, use the Win32 API and OpenGL. You won't get very far past basic demos with GLUT. It is only for educational use.
Would SDL be suitable for a commercial game, or would it always be preferable to use the API of the target OS?
Would SDL be suitable for a commercial game, or would it always be preferable to use the API of the target OS?
Quote:Original post by iNsAn1tY
For speed and flexibility, use the Win32 API and OpenGL. You won't get very far past basic demos with GLUT. It is only for educational use.
Would SDL be suitable for a commercial game, or would it always be preferable to use the API of the target OS?
Sdl is fine. I know for the linux ports of alot of games they use sdl.
It depends on what you want to do with it and on what platform you want to use it.
On Windows Win32 shall be a tad faster.
On Windows Win32 shall be a tad faster.
Quote:Original post by ImperfectFreak
Use SDL!!!
SDL doesn't even allow you to position the window.
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