Jump to content
  • Advertisement
Sign in to follow this  

3DS unwanted subdivision

This topic is 4979 days old which is more than the 365 day threshold we allow for new replies. Please post a new topic.

If you intended to correct an error in the post then please contact us.

Recommended Posts

Hi you and you... and you too I have a problem, when attempting to load a 3ds file, it works fine, unless the fact that the mesh is separated in differents objects so that each one is uncaped. This is a really huge problem for me, because of the stencil shadows optimization... Since this mistake appear since v6 (v7 included), i was wondering if this was a bug in 3d studio max. Do you have some solutions, instead of writing a brute force function to try to find the vertices that have been cloned... Thanks for your regards in this :D

Share this post

Link to post
Share on other sites
Sign in to follow this  

  • Advertisement

Important Information

By using GameDev.net, you agree to our community Guidelines, Terms of Use, and Privacy Policy.

We are the game development community.

Whether you are an indie, hobbyist, AAA developer, or just trying to learn, GameDev.net is the place for you to learn, share, and connect with the games industry. Learn more About Us or sign up!

Sign me up!