should I get fastgraph?

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I want to write 3d games (and maybe 2d games) and I'm thinking of getting fastgraph. The advantage in my reasoning to using fastgraph versus directx is that the users of my games (which I'm going to try to sell as shareware) will not need to get the DirectX runtime in order to play the games. Does fastgraph without directx handle 3d well? Are there any limitations? Is it any more difficult than directx? Does the documentation included with it explain fully how to do 3d graphics with it? I want to make this clear in my post: I do not want to use fastgraph and directx together. I want to use fastgraph without directx.

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I remember having a look at FG quite a while ago,and it is apparently a good product.I think (if i'm not mistaken) Diane was behind the "I have no mouth but must scream" classic.

Sorry can't really be more helpful,but iv'e heard from others also for certain types of applications its very good and stable.

Hope that helps.

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Quote:
 Original post by Anonymous PosterI remember having a look at FG quite a while ago,and it is apparently a good product.I think (if i'm not mistaken) Diane was behind the "I have no mouth but must scream" classic.

A classic? Cool! Well then, lets give credit to the right people. I was lead programmer on "I Have No Mouth and I Must Scream" and I can tell you that neither Diana nor Ted Gruber were even remotely involved in making the game (other than providing Fastgraph and some technical support).

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Isn't fastgraph a software renderer?

Why are you worried about people have directx? 99% of gamers use windows pc's anyway...

Why not opengl?

Are you crazy?

Is this a joke?

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Just something i heard(apparently wrong then) a long time back...
No offense intented John,if you was the lead on that one,
i would shake your hand if i met you in the street.

At least i was right in that it was developed with
Fast Graph lol :)

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Fastgraph, hmm, interesting concept (first I've heard of it).

Odd, what's this "pricing info" link?

$300!!!!!! Why would anyone want to pay for such a system? I mean, OpenGL doesn't have a run-time, is completely free, and is much simpler API wise than DX (which is also free). Oh, and according to the site, Fastgraph uses D3D routines anyway, so you'd still need the run-time, not counting the fact that if you have Windows, you have the run-time... Granted I'm just reiterating what's been said above me, but geez, what a waste of money. Share this post Link to post Share on other sites$300 is peanuts considering how long FS has been around and stable FS is.

If your doing something like a point-and-click for the PC (i think "The longest journey" and "Sanitarium" used FG.

I personaly have not used it,but i have heard only good stuff about it.