Jump to content
  • Advertisement
Sign in to follow this  
phil05

Win32 + Pong = Headache?

This topic is 4951 days old which is more than the 365 day threshold we allow for new replies. Please post a new topic.

If you intended to correct an error in the post then please contact us.

Recommended Posts

I'm about to start learning DirectX, yet I probably know enough of Win32 to make a simple Pong game. Is it recremended just to wait til I learn a graphics API? I tried making a 2d RPG using just Win32 and jeez... no comment.

Share this post


Link to post
Share on other sites
Advertisement
Writing a complete game is an exercise in logic, however the output is expressed.

You could probably write Pong for the console and take away roughly the same lessons in algorithms and design, maybe even gain more problem solving skills by working around a limited interface.

Share this post


Link to post
Share on other sites
I can program it in Win32 with no problem. I'm just looking at processing time, and if I should wait til I get to DirectX. I suppose doing both ways would work. I guess I should omit speed and focus on algorithms/logic instead.

Share this post


Link to post
Share on other sites
however if you used D3D, then you could learn not only the logic but it would help you learn D3D as well.

i would use D3D to make that game just so that i had experiance using the API in a game..

Share this post


Link to post
Share on other sites
Sign in to follow this  

  • Advertisement
×

Important Information

By using GameDev.net, you agree to our community Guidelines, Terms of Use, and Privacy Policy.

Participate in the game development conversation and more when you create an account on GameDev.net!

Sign me up!