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Win32 + Pong = Headache?

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I'm about to start learning DirectX, yet I probably know enough of Win32 to make a simple Pong game. Is it recremended just to wait til I learn a graphics API? I tried making a 2d RPG using just Win32 and jeez... no comment.

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Writing a complete game is an exercise in logic, however the output is expressed.

You could probably write Pong for the console and take away roughly the same lessons in algorithms and design, maybe even gain more problem solving skills by working around a limited interface.

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I can program it in Win32 with no problem. I'm just looking at processing time, and if I should wait til I get to DirectX. I suppose doing both ways would work. I guess I should omit speed and focus on algorithms/logic instead.

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This topic is 4759 days old which is more than the 365 day threshold we allow for new replies. Please post a new topic.

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