Advertisement Jump to content
Sign in to follow this  

OpenGL cube maps + normal maps

This topic is 5161 days old which is more than the 365 day threshold we allow for new replies. Please post a new topic.

If you intended to correct an error in the post then please contact us.

Recommended Posts

I noticed in Half-Life 2 the cubemaps seem to reflect according to the normal map along with the regular normals. How is this possible? Pixleshaders? How can I achive this effect in OpenGL?

Share this post

Link to post
Share on other sites
Sign in to follow this  

  • Advertisement

Important Information

By using, you agree to our community Guidelines, Terms of Use, and Privacy Policy. is your game development community. Create an account for your GameDev Portfolio and participate in the largest developer community in the games industry.

Sign me up!