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Cloth simulation with an irregular mesh

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Has anyone tried doing cloth simulation using an irregular mesh? If so, can please comment on the results. Thanks in advance. Btw by regular mesh, I would mean this: And irregular mesh would be:

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I have no doubt that someone has done it; however, there are some benefits to using a regular mesh. Truncation error can be lower (e.g., the orthogonality of the elements varies more smoothly than with an irregular mesh). Storage costs can be lower. Access to neighbor elements can be cheaper. There are some convenient curvilinear mappings that can make the math a bit more intuitive.

Conceptually, the approach would be the same.

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"Extending the Inmediate Buckling Model to Triangular Meshes for Simulating Complex Clothes"
This quiet new paper might be what you are looking for. It is an extension to "Stable but responsive cloth"

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Quote:
Original post by pickups
"Extending the Inmediate Buckling Model to Triangular Meshes for Simulating Complex Clothes"
This quiet new paper might be what you are looking for. It is an extension to "Stable but responsive cloth"


Thanks. Looks interesting.

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