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Zurbagare

AttribID troubles

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Does anybody know why AttribID member of D3DXBONECOMBINATION is always 0 after ConvertToBlendedMesh ? Is it DX9 bug ???? I do following: 1. D3DXLoadMeshFromX(...) 2. Fill attribute buffer 3. OptimizeInPlace(...) 4. GetAttributeTable(...) - it looks good (!!!!) 5. ConvertToIndexedBlendedMesh(...) -> D3DXBONECOMBINATION contains correct AttribID's 6. ConvertToBlendedMesh(...) -> all AttribID's in D3DXBONECOMBINATION are 0 (!!!) What is wrong here ? I'm going crazy ((

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