Jump to content
  • Advertisement
Sign in to follow this  
Zurbagare

AttribID troubles

This topic is 5065 days old which is more than the 365 day threshold we allow for new replies. Please post a new topic.

If you intended to correct an error in the post then please contact us.

Recommended Posts

Does anybody know why AttribID member of D3DXBONECOMBINATION is always 0 after ConvertToBlendedMesh ? Is it DX9 bug ???? I do following: 1. D3DXLoadMeshFromX(...) 2. Fill attribute buffer 3. OptimizeInPlace(...) 4. GetAttributeTable(...) - it looks good (!!!!) 5. ConvertToIndexedBlendedMesh(...) -> D3DXBONECOMBINATION contains correct AttribID's 6. ConvertToBlendedMesh(...) -> all AttribID's in D3DXBONECOMBINATION are 0 (!!!) What is wrong here ? I'm going crazy ((

Share this post


Link to post
Share on other sites
Advertisement
Sign in to follow this  

  • Advertisement
×

Important Information

By using GameDev.net, you agree to our community Guidelines, Terms of Use, and Privacy Policy.

We are the game development community.

Whether you are an indie, hobbyist, AAA developer, or just trying to learn, GameDev.net is the place for you to learn, share, and connect with the games industry. Learn more About Us or sign up!

Sign me up!