Jump to content
  • Advertisement
Sign in to follow this  
PreacherMan

Idea about synchronized Client/Server Game

This topic is 5039 days old which is more than the 365 day threshold we allow for new replies. Please post a new topic.

If you intended to correct an error in the post then please contact us.

Recommended Posts

Hi Folks, I've studied some topics on this great site (beginner, network section) - but I'm still searching for a simple starting concept/idea to setup a client/server multiplayer quiz game with chat functionality. And these are my questions: - What do I need for a simple timing concept? - How often should messages been sent to stay synchronized (LAN/Internet)? Does more than 10 MSG's per Second makes sense? Project Information: Multiplayer Quiz Game (up to 6 Players/Game), dedicated server Platform: Windows (W32 Application) Tools: VC++ 6.0 Network API: Winsock Thanks

Share this post


Link to post
Share on other sites
Advertisement
Sign in to follow this  

  • Advertisement
×

Important Information

By using GameDev.net, you agree to our community Guidelines, Terms of Use, and Privacy Policy.

We are the game development community.

Whether you are an indie, hobbyist, AAA developer, or just trying to learn, GameDev.net is the place for you to learn, share, and connect with the games industry. Learn more About Us or sign up!

Sign me up!