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PreacherMan

Idea about synchronized Client/Server Game

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Hi Folks, I've studied some topics on this great site (beginner, network section) - but I'm still searching for a simple starting concept/idea to setup a client/server multiplayer quiz game with chat functionality. And these are my questions: - What do I need for a simple timing concept? - How often should messages been sent to stay synchronized (LAN/Internet)? Does more than 10 MSG's per Second makes sense? Project Information: Multiplayer Quiz Game (up to 6 Players/Game), dedicated server Platform: Windows (W32 Application) Tools: VC++ 6.0 Network API: Winsock Thanks

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