Sign in to follow this  
PreacherMan

Idea about synchronized Client/Server Game

Recommended Posts

Hi Folks, I've studied some topics on this great site (beginner, network section) - but I'm still searching for a simple starting concept/idea to setup a client/server multiplayer quiz game with chat functionality. And these are my questions: - What do I need for a simple timing concept? - How often should messages been sent to stay synchronized (LAN/Internet)? Does more than 10 MSG's per Second makes sense? Project Information: Multiplayer Quiz Game (up to 6 Players/Game), dedicated server Platform: Windows (W32 Application) Tools: VC++ 6.0 Network API: Winsock Thanks

Share this post


Link to post
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now

Sign in to follow this