GLSL header problem
Hi,
I have a problem, i want to make an aplication the uses the glslang shading language. Unfortunately i cannot compile my sourcecodes, cause i lack the headers. eg.:
FNGLCREATEPROGRAMOBJECTARBPROC glCreateProgramObjectARB = NULL;
PFNGLDELETEOBJECTARBPROC glDeleteObjectARB = NULL;
PFNGLUSEPROGRAMOBJECTARBPROC glUseProgramObjectARB = NULL;
PFNGLCREATESHADEROBJECTARBPROC glCreateShaderObjectARB = NULL;
PFNGLSHADERSOURCEARBPROC glShaderSourceARB = NULL;
PFNGLCOMPILESHADERARBPROC glCompileShaderARB = NULL;
PFNGLGETOBJECTPARAMETERIVARBPROC glGetObjectParameterivARB = NULL;
PFNGLATTACHOBJECTARBPROC glAttachObjectARB = NULL;
PFNGLGETINFOLOGARBPROC glGetInfoLogARB = NULL;
PFNGLLINKPROGRAMARBPROC glLinkProgramARB = NULL;
PFNGLGETUNIFORMLOCATIONARBPROC glGetUniformLocationARB = NULL;
PFNGLUNIFORM4FARBPROC glUniform4fARB = NULL;
PFNGLUNIFORM1IARBPROC glUniform1iARB = NULL;
GLhandleARB g_programObj;
GLhandleARB g_vertexShader;
GLhandleARB g_fragmentShader;
GLuint g_location_testTexture;*/
doesnt work at all. im running fedora core 2 with a nvidia card(fx5900) and kernel2.6.7 - can anybody tell me where to optain the necessary headers, so i can compile my software, i wasnt sucessfull googling for 2 days.
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