Jump to content
  • Advertisement
Sign in to follow this  
Endar

VC++ 6 Debugging Q

This topic is 4974 days old which is more than the 365 day threshold we allow for new replies. Please post a new topic.

If you intended to correct an error in the post then please contact us.

Recommended Posts

While debugging in VC++ 6 is there a way to make VC show only your code and skip over everything else? All the stuff in the standard header files and all of the assembly it seems compelled to show me, I don't really need to know, because I think that by know I can assume that all that stuff works, and really, telling me at what point in the assembly my program stopped won't really help a whole lot :D. Anyone know how?

Share this post


Link to post
Share on other sites
Advertisement
Well, it's not a problem to me if I use F10 and F11 to decide to run over or run into. Just run over any code which is not from you..

And use the call stack whenever you break in some assembly code to come back..

Visual Studio .NET will automatically warns you if it reaches assembly code and allow you not to see it though..

Share this post


Link to post
Share on other sites
Sign in to follow this  

  • Advertisement
×

Important Information

By using GameDev.net, you agree to our community Guidelines, Terms of Use, and Privacy Policy.

We are the game development community.

Whether you are an indie, hobbyist, AAA developer, or just trying to learn, GameDev.net is the place for you to learn, share, and connect with the games industry. Learn more About Us or sign up!

Sign me up!