3Ds max Viewing Problems

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0 comments, last by xIshtarx 19 years, 4 months ago
I'm currently trying to make walls for a little game program, and naturally these walls have to be an exact size. I setup my isometric camera, but I can't seem to find out how to make the camera display the true height and width of the walls. Maybe I'm missing something, but I have messed with this for a while, and can't seem to figure it out. I'm also going to be doing more complex objects in the isometric view, and will need to be able to move around, rotate stuff, and zoom in and out - and still be able to go back to showing the true dimensions of the objects. Thanks for any help :)
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To get the true width of your wall,just check the the x-coordinate of the most right vertex and subtract the x coordinate of the most left vertex...

The front, top and left view are isometric so if u just rotate and move around with those...

I hope u mean this, but im not sure :S, maybe explain a little more?

Grtz xIshtarx

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