Quote:Original post by Madster
Also, about random events, each interaction could have an interrupt point where the dice are thrown to see if you're "caught", and if you are, cue to the interruption scene."friend of the guy you're trying to convince to trust you walks in the club and sees you while you're sweet-talking his sister... the horror! he dashes out."
The whole concept i came up with for your game would be the backbone of the game. Also, I think that concept is really versatile. Since you're going for a definite "Soap Opera" style, I really like your idea of 'Interuptions'. I like that there ciould be a wedding and an unrealistic event such as Joe throwing the back doors open and rushing in yelling "NO! MELISSA! I LOVE YOU!". Although thats unlikely to happen in real life, it would happen in a soap opera. Or, if two people are talking, the female would reveal that she is pregnant and doesnt know who the dad is, but she still loves this guy shes talking to.
If you could ever get the resources to put together a game on this scale, I woudlnt mind contributing more ideas or examples. Itd be a pretty interesting game to play. You'd just have to keep in mind the idea that if its not done right, the game would feel too much like a choose your own adventure book and ultimately become just an advanced version of Night Trap or Psychic Detective. While developing a game like this, you'll have to think of l0ts of ways to fight that.