• Advertisement
Sign in to follow this  

Matrices inside shaders

This topic is 4827 days old which is more than the 365 day threshold we allow for new replies. Please post a new topic.

If you intended to correct an error in the post then please contact us.

Recommended Posts

Vectors are initialized inside shaders like this: float4 a = float4(1.0, 0.2, 5.0, 3.2); What if I need to initialize a 4x4 matrix inside shader? How should I do it? Thanks, Sriram

Share this post


Link to post
Share on other sites
Advertisement

GLSL SPECS:
http://oss.sgi.com/projects/ogl-sample/registry/ARB/GLSLangSpec.Full.1.10.59.pdf

Page 29 (pdf page 35).


mat4 a = mat4(float, float, float, float,
float, float, float, float,
float, float, float, float,
float, float, float, float);

Share this post


Link to post
Share on other sites
Sign in to follow this  

  • Advertisement