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absriram

Matrices inside shaders

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Vectors are initialized inside shaders like this: float4 a = float4(1.0, 0.2, 5.0, 3.2); What if I need to initialize a 4x4 matrix inside shader? How should I do it? Thanks, Sriram

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GLSL SPECS:
http://oss.sgi.com/projects/ogl-sample/registry/ARB/GLSLangSpec.Full.1.10.59.pdf

Page 29 (pdf page 35).


mat4 a = mat4(float, float, float, float,
float, float, float, float,
float, float, float, float,
float, float, float, float);

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